Selecting a part
- Click the object in the 3D canvas. A hint at the bottom of the canvas shows the object’s name and reads Double-click a part to select it.
- Move the pointer over the object. The part under the pointer fills light orange shortly after the pointer stops.
- Double-click the part. The part fills orange, and a path appears at the bottom of the canvas, such as
dinofight ▸ root ▸ Game_engine. The path shows the object first and the part you selected last. In this example the object isdinofightand the part is the knight, which the file namesGame_engine. - To reach a smaller piece, double-click again on the selected part. This selects the exact mesh under the pointer, such as the knight’s sword.


- The selected part, filled orange.
- The path to the part, with the eye that hides it and the two key hints.
- Find a part, the one button on the Parts row.
- The selected part’s row under Parts.
Moving between levels
A part can sit inside a larger part. Use the keyboard to move between these levels while a part is selected.
These keys move between levels only while one part is selected. With two or more parts selected, Alt+Up and Alt+Down zoom the timeline in and out.
The Parts row
In the Outliner, each imported object has a Parts row. The number on the row is how many parts the object contains. The row starts with nothing under it. A part gets its own row there once you select it. The Parts row has one button, Find a part (the magnifier). It opens a search box that lists every part in the object. Type to filter the list, then click a result to select that part.
- The search box. Its placeholder shows how many parts the object contains.
- The parts in the object. A part marked moves has its own movement in the file.
- A dim row with a crossed-out eye is a part that is hidden in the active setup.
- A row marked moved is a part that is moved, rotated, or resized in the active setup.
Hiding a part
- Select the part.
- Click the eye beside the path at the bottom of the canvas. Its tooltip is Hide this mesh.

- The eye beside the path, now crossed out. Click it to show the part again.
- The part’s row, dim, with a crossed-out eye.
Selecting several parts
- Select one part.
- Hold Shift and click another part in the 3D canvas. Both parts fill orange.
- To take a part out of the selection, hold Shift and click it again.
- The path at the bottom of the canvas is hidden.
- The properties panel has the heading Parts and a count, such as 2 parts selected. Each selected part has one line there, with the part’s name, then the object’s name. The line ends with moved or hidden when the part is changed in the active setup.
- Esc selects the object the parts belong to. Press Esc again to select nothing.

- The two selected parts, filled orange, with one gizmo between them.
- The Move, Rotate, and Scale buttons.
- The count, and the buttons that act on every selected part.
- One line for each selected part.
Changing several parts together
With two or more parts selected, one gizmo sits between them.- Choose Move, Rotate, or Scale with the buttons at the upper right of the 3D canvas.
- Drag the gizmo.
A message says how many parts changed, such as 2 parts moved. The parts stay selected after the drag. One Ctrl+Z undoes the whole drag for every part.
The properties panel has three buttons for the selected parts:
- Hide all hides every selected part. The button then reads Show all.
- Reset transforms puts every selected part back where the file has it. The button is greyed out when no selected part is moved.
- Remove clears every change on the selected parts, without asking you to confirm. The parts’ rows leave the Parts list, and the object becomes selected. Press Ctrl+Z to bring the changes back.
Transforming a part
You can move, rotate, and resize a part with the same transform gizmo you use for a whole object.- Select the part.
- Choose Move, Rotate, or Scale with the buttons at the upper right of the 3D canvas. See arranging objects for the shortcuts.
- Drag the gizmo.

- The part in its new place, with the gizmo on it. The rest of the object has not moved.
- The part’s row, marked moved.
One mesh of a rigged character cannot be transformed by itself, because a skeleton drives its shape. The gizmo does not appear. The path at the bottom of the canvas reads Follows a skeleton — can’t be moved, with a Select button that names the nearest level you can transform, such as Select Game_engine. Click that button, then transform that level.When such a mesh is selected together with other parts, a message says it follows a skeleton and won’t move with the others. The gizmo then changes only the other parts.
Putting a part back
To undo every change to a part at once, click the red trash button on its row under Parts. The button shows when the part is selected and the pointer is on its row. A window named Remove Overrides asks you to confirm. Click Remove.

