# Lightcraft Docs ## Docs - [Autoshot Overview](https://docs.lightcraft.pro/autoshot/autoshot-overview.md): Autoshot is the desktop or laptop counterpart to Jetset. It works as a connecting piece between traditional 2D or 3D digital content creation tools like Blender, Unreal, After Effects, Nuke, Maya, etc. and Jetset. - [Output Directory Structure](https://docs.lightcraft.pro/autoshot/directory-structure.md): Autoshot has a flexible system to create an output directory structure to match your VFX pipeline. - [Folder Setup Panel](https://docs.lightcraft.pro/autoshot/folder-setup-panel.md): The Folder Setup panel shows the locations of the main directories used by Autoshot. - [Pasting File Paths on the Mac](https://docs.lightcraft.pro/autoshot/paste-file-path-mac.md): Use this trick to paste file paths on the Mac. This is useful when running scripts in SynthEyes and other tools. - [Sync Panel](https://docs.lightcraft.pro/autoshot/sync-panel.md): The Sync panel is used to identify, select, and sync files from Jetset devices on the local network. - [Take Selection Panel](https://docs.lightcraft.pro/autoshot/take-selection-panel.md): The Take Selection panel lets users pick which take they will be processing.. - [After Effects](https://docs.lightcraft.pro/compositing/after-effects.md): Autoshot has an AE exporter that can automatically assemble rendered frames and camera originals into a composition. - [Multi-Peel in SynthEyes](https://docs.lightcraft.pro/compositing/multi-peel-syntheyes.md): This is a great way to automated your multiple feature detection and ‘peeling’ process, using a Synthia script developed by Matt Merkovich. - [Nuke](https://docs.lightcraft.pro/compositing/nuke.md): Autoshot has an AE exporter that can automatically assemble rendered frames and camera originals into a composition. - [Syntheyes to Unreal](https://docs.lightcraft.pro/compositing/syntheyes-unreal.md): Use SynthEyes to refine Jetset tracks for import to Unreal. - [Tracking Markers](https://docs.lightcraft.pro/compositing/tracking-markers.md): Use these guidelines to set up tracking markers for quick tracking refinement and easy compositing. - [Blender Direct Export to USDZ](https://docs.lightcraft.pro/create-usd/blender/blender-export-usdz.md): Blender can directly compress texture files and export to USDZ, saving a step in the process. - [Creating with Megascans](https://docs.lightcraft.pro/create-usd/blender/creating-with-megascans.md): Megascans are fantastic 3D assets available for free on Fab.com. They come pre-configured for Unreal, but our free Blender add-on imports them automatically into Blender. - [Holdout Mattes](https://docs.lightcraft.pro/create-usd/blender/holdout-mattes.md): How to use 3D scene geometry to create _holdout mattes_ for use in Jetset. - [Object Locators](https://docs.lightcraft.pro/create-usd/blender/object-locators.md): How to use object locators to specify objects in the scene that can be moved interactively in Jetset. - [Recommended Video Formats](https://docs.lightcraft.pro/create-usd/blender/recommended-video-formats.md): Jetset can load movie files in the Image Model plane. Here are the supported video formats. - [Scene Locators](https://docs.lightcraft.pro/create-usd/blender/scene-locators.md): How to use scene locators to specify shooting locations and virtual motion scales. - [Applying AI Mattes in Unreal](https://docs.lightcraft.pro/create-usd/unreal/applying-ai-mattes-unreal.md): Appy AI generated rotomattes to the Unreal Material Keyer generated with the level sequences by Autoshot. - [Installing LONET Plugins](https://docs.lightcraft.pro/create-usd/unreal/installing-lonet.md): Jetset uses the LONET-2 protocol to send real time tracking information to Unreal and other real time rendering engines. - [Object Locators](https://docs.lightcraft.pro/create-usd/unreal/object-locators.md): How to use object locators to specify objects in the Unreal scene that can be moved interactively in Jetset. - [Fixing Autoshot Crashes](https://docs.lightcraft.pro/debugging/autoshot-crashes.md): Fixing Autoshot Crashes. - [Blender Autoshot Errors](https://docs.lightcraft.pro/debugging/blender-errors.md): Enabling Blender console log details in Autoshot. - [Exporting Takes for Debugging](https://docs.lightcraft.pro/debugging/exporting-takes-debugging.md): Autoshot has a built-in take debugging system that makes it straightforward to send the complete dataset for a take. - [Jetset Crash Tracing](https://docs.lightcraft.pro/debugging/jetset-crash-tracing.md): If you encounter a Jetset crash, especially one that recurs, we would appreciate your help in tracking it down! - [Unreal Console Log](https://docs.lightcraft.pro/debugging/unreal-console-log.md): How to capture the contents of the Unreal Console Log for debugging. - [USD and USDZ Files](https://docs.lightcraft.pro/debugging/usd-usdz.md): USDZ is the file format read by Jetset. When debugging a USDZ file, it’s important to understand a little about the structure of USD and USDZ files. - [Exporting OTIO with Avid](https://docs.lightcraft.pro/editorial/avid/avid-export-otio.md): Use these techniques to correctly name shots in the Avid timeline for export to the OpenTimelineIO format. - [Camera Checklist](https://docs.lightcraft.pro/equipment/camera-checklist.md): This checklist covers recommended cine camera accessories for use with Jetset Cine. - [iPhone Hardware](https://docs.lightcraft.pro/equipment/iphone-hardware.md): Each new version of the iPhone brings new capabilities. Find out which will work best for Jetset. - [Rigging Checklist](https://docs.lightcraft.pro/equipment/rigging-checklist.md): This checklist covers recommended rigging equipment for Jetset and Jetset Cine. - [Stage Checklist](https://docs.lightcraft.pro/equipment/stage-checklist.md): This checklist covers recommended stage and network pieces for use with Jetset. - [Frequently Asked Questions](https://docs.lightcraft.pro/faq/faq.md): Check these frequently-asked questions first! - [Embedding Audio Timecode](https://docs.lightcraft.pro/jetset-cine/embedding-audio-timecode.md): If your cine camera does not accept direct timecode embedding, use this utility from Tentacle to convert timecode recorded in an audio channel into directly embedded timecode. - [Focal Length Override](https://docs.lightcraft.pro/jetset-cine/focal-length-override.md): Use the Focal Length Override feature to handle very long zoom lenses that will not calibrate correctly with the default Jetset Cine optical feature based calibration system. - [Production Checklist](https://docs.lightcraft.pro/jetset-cine/production-checklist.md): Use this production checklist to ensure correct on-set calibration, preview, and capture with Jetset Cine and cinematic compositing. - [Jetset Cine Tracking Quality](https://docs.lightcraft.pro/jetset-cine/reference-cine-tracking.md): This clip is a good reference for the tracking quality that we generally see from a Jetset Cine clip processed without additional tracking refinement. - [Configuring iCloud (Optional)](https://docs.lightcraft.pro/setup/configuring-icloud.md): If you plan to use iCloud to store your takes, follow this configuration guide. Note that most production groups will not use iCloud, and will instead use the App Storage or User-Defined storage choices described in [Creating Jetset Projects](/setup/create-project). - [Configuring Travel Routers](https://docs.lightcraft.pro/setup/configuring-travel-router.md): This is a quick start guide to using the GL-MT3000 Net Travel Routers for stage operations. - [Creating Jetset Projects](https://docs.lightcraft.pro/setup/create-project.md): Setting up Jetset project location, name, and prefix - [Digital Slate/Remote Control](https://docs.lightcraft.pro/setup/digital-slate.md): Jetset has an integrated web server that enables external devices like laptops or tablets to work as a digital slate, tested with Chrome and Safari. - [Windows Network](https://docs.lightcraft.pro/setup/windows-network.md): Set the Windows network configuration as Private on the network properties if using standard Windows Defender setup. You want whatever is friendly to printer sharing. - [Zoom Connection](https://docs.lightcraft.pro/setup/zoom-connection.md): Jetset includes a direct Zoom integration that is accessed via a link sent to the Jetset user’s iOS device.. - [Arranging objects](https://docs.lightcraft.pro/spark/arranging-objects.md): Position, rotate, and scale objects in your scene using transform tools and the outliner - [Cameras and shots](https://docs.lightcraft.pro/spark/cameras-and-shots.md): Set up shot cameras, record camera moves, and manage keyframes in the scene editor - [Collaboration](https://docs.lightcraft.pro/spark/collaboration.md): Work together on scripts with real-time editing, presence indicators, and version history - [Core concepts](https://docs.lightcraft.pro/spark/core-concepts.md): Key terminology and concepts used throughout Spark Story - [Creating shot lists](https://docs.lightcraft.pro/spark/creating-shot-lists.md): Build and organize shot lists for production planning and review - [Exporting to Jetset](https://docs.lightcraft.pro/spark/exporting-to-jetset.md): Export scenes from Spark Story to Jetset for on-set virtual production - [Importing locations](https://docs.lightcraft.pro/spark/importing-locations.md): Add 3D locations to your scenes in supported formats - [Importing objects](https://docs.lightcraft.pro/spark/importing-objects.md): Add 3D files to your scenes in supported formats and manage scene files - [Importing scripts](https://docs.lightcraft.pro/spark/importing-scripts.md): Upload existing screenplays in Fountain or Final Draft format to Spark Story - [Introduction](https://docs.lightcraft.pro/spark/introduction.md): What Spark Story is, where it fits in the Lightcraft ecosystem, and who this documentation is for - [Lights and environment](https://docs.lightcraft.pro/spark/lights-and-environment.md): Add lights to your scene and configure environment presets for realistic previews - [Organizations](https://docs.lightcraft.pro/spark/organizations.md): Create and manage organizations, invite team members, and configure roles - [Productions](https://docs.lightcraft.pro/spark/productions.md): Create productions, navigate the dashboard, and manage your projects - [Quickstart](https://docs.lightcraft.pro/spark/quickstart.md): Create an account, set up your first organization and production, and explore the basics of Spark Story - [Scene overview](https://docs.lightcraft.pro/spark/scene-overview.md): Understand the scene editor layout, viewport controls, and panel workflow - [Script outline and 3D scene list](https://docs.lightcraft.pro/spark/script-outline-and-3d-scene-list.md): How script headings automatically generate 3D scenes in Spark Story - [Shot previews](https://docs.lightcraft.pro/spark/shot-previews.md): View shot previews, add comments, and share annotated shots with your team - [Timeline](https://docs.lightcraft.pro/spark/timeline.md): Control playback, manage animation clips, and work with audio tracks in the scene editor - [Writing scripts](https://docs.lightcraft.pro/spark/writing-scripts.md): Create, upload, and edit screenplays in Fountain format within Spark Story - [Autoshot Blender Round Trip](https://docs.lightcraft.pro/tutorials/blender-workflows/autoshot-blender-round-trip.md): A complete round trip workflow from Blender to Jetset and back - [Convert Unreal 5.4+ to Blender](https://docs.lightcraft.pro/tutorials/blender-workflows/convert-unreal-5-4-blender.md): Unreal 5.4+ has an integrated and updated USD plugin can now handle converting most scenes to USD. - [Convert Unreal to Blender](https://docs.lightcraft.pro/tutorials/blender-workflows/convert-unreal-scenes-blender.md): Use this workflow to convert entire Unreal scenes to Blender, using USD and Blenders integrated asset system. - [xGrids Scans to Jetset](https://docs.lightcraft.pro/tutorials/blender-workflows/export-xgrids-scans-jetset.md): Use this workflow to bring in xGrids scans to Blender, add scene locators, and export a self-contained USDZ file containing compressed splats and scene locators to Jetset. - [Exporting Animated Characters](https://docs.lightcraft.pro/tutorials/blender-workflows/exporting-animated-characters.md): Use this workflow to solidify skinned characters in Blender for easier export to Jetset. - [Gaussian Splats from Blender](https://docs.lightcraft.pro/tutorials/blender-workflows/gaussian-splat-from-blender.md): Creating Gaussian splats from your Blender models lets you transfer complex lighting and scene geometry to Jetset. - [Gaussian Splat setup](https://docs.lightcraft.pro/tutorials/blender-workflows/gaussian-splat-setup.md): Importing and scaling Gaussian splats into Blender. Adding splat locators and scene locators, then exporting to Jetset. - [Import Megascans to Blender](https://docs.lightcraft.pro/tutorials/blender-workflows/import-megascans-blender.md): Megascans are a set of high quality free and photorealistic scanned assets available on Fab.com. Use this free Blender add-on to batch import them and create clean Blender assets for use in your projects. - [In-Phone Re-Rendering](https://docs.lightcraft.pro/tutorials/blender-workflows/in-phone-rerender.md): Jetset can re-render a clean background of recorded shots. This can be used to render Gaussian splats at high quality for post compositing. - [Patching AI Mattes](https://docs.lightcraft.pro/tutorials/blender-workflows/patching-ai-mattes.md): Use Blenders built-in image sequence editing to fix glitches on AI-generated matte sequences. - [Render Farm Export](https://docs.lightcraft.pro/tutorials/blender-workflows/render-farm-export.md): Autoshot can wrap up the files needed for a render farm export into a zip file ready for upload to SheepIt. - [Blender Viewport Compositor](https://docs.lightcraft.pro/tutorials/blender-workflows/render-scene-viewport-composite.md): The Empty Comp Starter option for Blender in Autoshot automatically creates a sophisticated viewport composite. Watch this to see how to access and adjust it. - [Animated Character Export](https://docs.lightcraft.pro/tutorials/houdini/animated-character-export.md): Exporting complex animated characters with a simple technique. - [Aximmetry Setup](https://docs.lightcraft.pro/tutorials/jetset-cine/aximmetry-setup.md): Aximmetry provides a high quality, real time software keyer that integrates with Unreal for a complete compositing solution. This temporary tutorial will be updated later but will get people started. - [Cinematic Compositing](https://docs.lightcraft.pro/tutorials/jetset-cine/cinematic-compositing.md): Cinematic Composting is a new feature in Jetset that enables direct preview of the live cine camera video tracked, keyed, rendered, and composited completely inside Jetset. - [Shooting Blackmagic BRAW](https://docs.lightcraft.pro/tutorials/jetset-cine/jetset-cine-blackmagic-braw.md): Jetset Cine software setup, calibration, and shooting with Blackmagic 6K BRAW. Automatic post processing and transfer of shot tracking data into Unreal for post rendering. - [Jetset Cine Rigging](https://docs.lightcraft.pro/tutorials/jetset-cine/jetset-cine-rigging.md): See how to quickly rig your iPhone and an Accsoon SeeMo to your cine camera to create a complete virtual production system. - [Named Shots in Autoshot](https://docs.lightcraft.pro/tutorials/jetset-cine/named-shots-workflow.md): This covers Autoshot’s new named shot workflow, so that multiple shots can be extracted from one take without overwriting files. - [Setting Cine Offset Manually](https://docs.lightcraft.pro/tutorials/jetset-cine/setting-cine-offset-manually.md): If the automatic timing marker detection fails, it’s straightforward to calculate the Cine offset value by aligning both clips in a timeline. - [Matching Takes with Timecode](https://docs.lightcraft.pro/tutorials/jetset-cine/timecode-take-matching.md): Autoshot’s new timecode-based matching massively speeds up the process of matching cine camera video files to Jetset takes, and makes the digital slate optional. This is a great addition for time-crunched projects. - [Timeline Processing](https://docs.lightcraft.pro/tutorials/jetset-cine/timeline-processing.md): Autoshot can now batch process shots using an OpenTimelineIO file exported from most major nonlinear editors. Export named shots into VFX industry-standard folder and file naming structures, and batch process dozens of slap comps in an hour. - [2D Backgrounds](https://docs.lightcraft.pro/tutorials/jetset/2d-backgrounds.md): Adding 360 and still image backgrounds behind 3D USD scenes - [Animation Controls](https://docs.lightcraft.pro/tutorials/jetset/animation-controls.md): Controlling animated USD scenes in Jetset or remotely - [Introduction to Jetset](https://docs.lightcraft.pro/tutorials/jetset/introduction-jetset.md): Introduction to the Jetset iOS app and overall operations - [Fixing a Misaligned Shot](https://docs.lightcraft.pro/tutorials/tracking-compositing/fixing-misaligned-shot.md): Minor bumps and misalignments are part of any real production. With Jetset Cine’s integrated scan and tracking data, it’s easy to tweak the recorded camera keyframes to re-align shots rapidly. We also introduce Matt Merkovich’s Multi-Peel script for quickly finding all the trackable points in a scen… - [Tracking Refinement in GeoTracker for Blender](https://docs.lightcraft.pro/tutorials/tracking-compositing/geotracker-blender.md): Jetset’s on-set capture of 3D scan geo, camera motion, and cine lens calibrations makes a perfect match with KeenTools’ GeoTracker for an incredibly easy way to refine on-set tracking data while remaining inside Blender. This tutorial is a game changer for anyone interested in moving their camera. - [Tracking Refinement in SynthEyes](https://docs.lightcraft.pro/tutorials/tracking-compositing/tracking-refinement-syntheyes.md): Jetset’s tracking and scanning data capture can be used along with AI roto mattes to dramatically increase the speed of post production tracking refinement, including overscan rendering in Blender and matched distortion nodes in Nuke. - [Autoshot Unreal Round Trip](https://docs.lightcraft.pro/tutorials/unreal-workflows/autoshot-unreal-round-trip.md): A complete round trip workflow from Unreal to Jetset and back - [Export USD Unreal 5.4+](https://docs.lightcraft.pro/tutorials/unreal-workflows/export-usd-unreal-plugin.md): Unreal 5.4 features a much-improved USD exporter which is now the standard export technique as the Omniverse Unreal connector is deprecated. - [Exporting Animated Scenes](https://docs.lightcraft.pro/tutorials/unreal-workflows/exporting-animated-scenes.md): Use this method to export animated scenes from Unreal to Jetset. - [Importing Animated Takes](https://docs.lightcraft.pro/tutorials/unreal-workflows/importing-animated-takes.md): Import camera animation from Jetset and link to the matching animated level sequence cleanly and quickly. - [Rendering 360 Backgrounds](https://docs.lightcraft.pro/tutorials/unreal-workflows/rendering-360-backgrounds.md): Configure the Unreal Movie Render Queue to render high quality 360 panoramic images for background use in Jetset.