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Tap Setups in the tool strip to see every setup in the scene, with its cameras listed underneath.
  • Jump to a camera — Tap a camera to jump the device camera to that exact position, then use camera lock (see compositing and recording) to pin the camera there, including on a moving, parented camera.
  • Activate a setup without a camera — Tap a setup’s header to stand in that arrangement without jumping to any one camera’s position.
  • Mark a spot to return to — Tap Add Stationary Camera Here to create a camera at your current position and orientation. This is the fastest way to bookmark a spot in a large scene and jump back to it later, the same way you’d jump to any other camera.

Hidden and moved parts

Parts of an imported object that you hide or move in the Spark web app look the same in the app. Each setup shows its own part changes, so switching setups in the Setups panel switches them too. A change made on the web reaches a scene that is open in the app within a few seconds. See parts of an object.

Combining keyframed camera paths with camera motion

In the Spark mobile app, each camera in the Setups panel carries a small glyph showing how it moves:
  • Stationary — a plain camera icon. The camera holds one fixed pose.
  • Path — a camera icon with speed lines. The camera has a keyframed path set in the Spark web app.
  • Parented — a camera icon with a tethered object. The camera rides a parented object, or tracks a target.
A camera can be parented to one moving part of an imported object, such as a character inside a larger file. You set this in the Spark web app (see parenting a camera to a part). The app shows the Parented glyph for that camera and follows the part during playback and while you record a take. Selecting a camera with a keyframed path locks onto it immediately and rides the path, the same camera lock used for a parented camera (see compositing and recording) — so you get the pre-authored move with handheld control over framing on top of it.