Production Setup
Creating Jetset projects
Start off the process by creating a Jetset project. You’ll want to determine:
- Project storage (iCloud, App, or User-Defined)
- Project name
- Project prefix (up to 6 characters that will be placed in front of every file generated by Jetset for the project)
- Camera letter (A Camera is usually the main camera)
For more details, see the Introduction to Jetset tutorial, and check the ‘Project Storage’ chapter.
Configuring and Calibrating
Rigging Reference
Calibration Reference
- Rigging:
Make sure to rig the iPhone in the same location that you plan to shoot with, as the lens calibrations will measure the exact offset between the iPhone and the cine camera lens.
- Matching Tentacle Sync Timecode:
Verify that the Tentacle Sync timecode going into Jetset and the cine camera are matching.
- Calibrate Cine Lenses:
Next, calibrate the cine lenses one at a time, processing each calibration with Autoshot as per the reference video.
- Save the lens files with a unique description (e.g. project_camera_date_focallength.)
Set Origin and scaling
Jetset Origin and Scanning Reference
- Add practical elements:
Before scanning or setting your origin, add all of the practical elements to the scene. The iPhone tracking will reference natural features in the scene, so you want to add all the non-moving physical elements that will be in the scene.
- Reset Tracking and get anchor points:
In the Jetset Origin tab, click ‘Reset’ and move the iPhone all around the shooting area to capture as many of the natural features in the scene as possible.
- Set Origin:
Now tap on one of the horizontal detected planes to set your tracking origin at the point you want your scene locator to be snapped to.
- Jetset Scan:
Change to the Scan tab and click Start to start scanning the set. For the Jetset scan, you only care about the immediate area that will be in the shot.
- Polycam scan:
Using a separate iPhone, it’s a good idea to get an ‘overall’ scan of the set, including the greenscreen and the Jetset origin marker. This scan can be used in post production to augment the Jetset scans for challenging shots.
- Enable Cinematic Compositing:
Turn on the Cinematic Compositing switch in Jetset, and verify that the origin and scan are still correctly located in the incoming cine video.
Take recording
Jetset Cine with Digital Slate
- Check timecodes on BMD camera and Jetset
- Enter any desired take info on digital slate (notes, updating scene/take, etc.)
- Put digital slate in front of Jetset and cine camera
- Roll cine camera
- Roll Jetset
- Capture take
- Cut cine camera
- Cut Jetset
Post Production Operations
Transfer takes
Autoshot Transfer Reference
- In Autoshot, create a project folder with a matching name to the Jetset project.
- Make sure Jetset is running, on the same network as Autoshot, and has the correct project loaded.
- In the Autoshot Takes tab, pick the current day, and click ‘Sync’ to sync the takes.
- Transfer the cine footage to a local directory on the Mac/PC, and point the ‘Cine Source’ to that directory.
- Make proxies if shooting BRAW footage, and point the ‘Cine Proxy’ folder to the directory containing the proxies.
Editing
- Edit with either the timecode-matched Superdailies or the camera original footage/proxies.
- Add a marker to each clip to name the shot (usually prefix_scene_shot, e.g. Pathways scene 1 shot 10 = PTH_001_010)
- Export the timeline using OpenTimelineIO
Processing shots
- Point the Cine Source directory at each individual shooting media shooting day, and set the Take Selection Day to match the shooting date.
- Click ‘Scan’ to rapidly scan all the cine files in that directory and read the timecode. The Jetset takes will automatically be matched.
- Use the Shots->Load Timeline to load the OpenTimelineIO file. This will automatically populate the shots with the named shots from the timeline.
- Load the generated CSV file created from the previous step to see the list of shots, their shooting days and takes, and their USDZ files used.
- Select the shooting day and take of one of the shots. Configure the Run Values to link the blend file if used.
- Select Shots->Quick Render to render the single shot. Open up the transcode file.
- Select Shots->Quick Render and choose the ‘All of same USDZ’ choice to load all of the shots that used the same USDZ file as the currently selected shot.
- Click the Pick Color button and pick a greenscreen color from the transcode file.
- Click Render to batch render all of the shots.
Verifying shots
- Open up the resulting rendered preview in the //preview folder to verify that the keying and tracking is correct.
Responses are generated using AI and may contain mistakes.