Autoshot
Autoshot Overview
Autoshot is the desktop or laptop counterpart to Jetset. It works as a connecting piece between traditional 2D or 3D digital content creation tools like Blender, Unreal, After Effects, Nuke, Maya, etc. and Jetset.
The Main Loop
Jetset and Autoshot work with these tools in a well-defined ‘loop’. The loop consists of 4 basic steps:
- Place scene locators (empty 3D objects named sceneloc_*) in the original scene in locations that will be matched to specific points in the live action shoot
- Export a subset of the main scene as a USD file set, including the scene locators, convert the USD files into a single packaged ‘blocking proxy’ USDZ file, and push the USDZ file to Jetset over the local network using Autoshot
- Load the proxy USDZ file into Jetset, pick a live action origin, and pick the desired scene locator from the scene.
- Shoot a take with a real time preview of the live action and CG interaction
- Pull the take data back to the desktop or laptop wirelessly using Autoshot, and pick which shot take you want to process.
- Still in Autoshot, choose which target application you want to create a shot package for, and the color space/gamut of the footage.
- Hit Run, and Autoshot will extract an image sequence from the shot takes, package up the camera tracking data, and write out a script file that will directly import the completed shot package into the original 3D app, or other 2D & 3D applications used in the production pipeline.
This whole process can be run in a couple of minutes, and is the core design of Jetset & Autoshot.