> ## Documentation Index
> Fetch the complete documentation index at: https://docs.lightcraft.pro/llms.txt
> Use this file to discover all available pages before exploring further.

# Lights and environment

> Add lights to your scene and configure environment presets for realistic previews

## Adding lights

Add lights to your scene from the outliner. Spark Story supports three light types:

* **Directional** — Simulates distant light (like sunlight) that illuminates the entire scene uniformly.
* **Spot** — Casts a focused cone of light. Useful for highlighting specific areas.
* **Point** — Emits light in all directions from a single point.

## Light properties

Select a light to edit its properties in the properties panel:

* **Intensity** — Controls how bright the light is.
* **Color** — Sets the light's color.
* **Angle** — For spot lights, controls the width of the cone.

## Environment presets

Environment presets provide background lighting and reflections based on real-world settings. Choose from presets such as apartment, city, studio, and others to set the overall mood of your scene.

## Environment intensity

Adjust the environment intensity to control how strongly the preset affects scene lighting. Lower values produce subtler ambient light; higher values make the environment more prominent.

## Lighting and Gaussian splats

Lighting presets and scene lights affect USD assets only. They do not relight Gaussian splats. A splat's baked lighting carries through unchanged in both Spark Story and Lightcraft Spark on iPhone or iPad.
