> ## Documentation Index
> Fetch the complete documentation index at: https://docs.lightcraft.pro/llms.txt
> Use this file to discover all available pages before exploring further.

# Blender Direct Export to USDZ

> Blender can directly compress texture files and export to USDZ, saving a step in the process.

## Texture Compression

As seen in the [Autoshot Blender Round Trip](/tutorials/blender-workflows/autoshot-blender-round-trip) tutorial, Blender can export to a standard USD file directory with full resolution textures.

In the tutorial, we then used Autoshot to compress those 2K/4K original textures down to 512x512, and then wrapped the USD and texture files into a USDZ file ready to be pushed to Jetset.

However, Blender can also directly write to USDZ while compressing textures, which can save a step.

<img style={{ borderRadius: '0.5rem' }} src="https://mintcdn.com/lightcraft/X_6lwJ_ZvqZNLhvP/images/blender/blender-direct-export-usdz.JPG?fit=max&auto=format&n=X_6lwJ_ZvqZNLhvP&q=85&s=2cd7d4e5bcc4623b6b4853162226e1a2" width="3840" height="2090" data-path="images/blender/blender-direct-export-usdz.JPG" />

To do this, just use a .usdz file extension, and set the USDZ Texture Downsampling value to 512 or another small value.

Blender will compress the textures to that value and write a USDZ file with the compressed textures directly.
